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UK Educational Facilities and VR

Museums, Libraries, and Science Centres!
VR is a growing new technology that gets people excited. Let's talk about how UK educational facilities like libraries, science centres, and museums, can get this technology installed — all you need is a little empty space!
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The learning potential of Virtual Reality

You can talk about how physics works in zero-gravity. What if you could show it? Virtual reality allows for the creation of scenarios that users just can't get anywhere else.​​​
  • Safe for users aged 12 and up
  • Appropriate for any learning facility
  • Designed for comfort for first-timers​
We create scenarios that anybody can jump into and instantly pick up, regardless of their VR experience.

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All you need is empty space!

COVID-Safe

VR headsets and controllers are easy to sanitize between groups — and you can also employ additional measures such as gloves and headset barriers to further improve safety.

why VR for educational facilities?

Cost-Effective

  • Deploying new physical programming is expensive
  • You have to design it, source partners, manage construction, test it.
  • You can't have anything else in the same space
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​With VR, you turn a single empty space into multiple scenarios. It's an incredibly efficient use of the space — and you don't have to worry about actually building or testing anything!

Compelling

  • Intuitive experience that transports people places they've never been
  • A space station with zero-gravity physics
  • A time machine with puzzles that span two eras

We're not trying to replace existing attractions and displays. vrCAVE works to create entirely new compelling situations your users aren't able to experience in the physical world.

People Want VR

  • Home VR experiences are limited by space and headsets
  • It's hard to enjoy home VR with that social aspect
  • People love VR — they just need a place to do it

People are interested in trying out VR — they just don't have a way to do it. And because guests explore in sync with their real world position, you cut the risk of VR motion sickness too.

...Got a few minutes?

We put together a webinar just for educational facilities. Check it out here if you'd like to learn more before you contact us!
Watch Now

How free-roam Virtual Reality Works

1: Have some empty space

You'll need a 15' x 18' (4.6 m x 5.5 m) open space — but if you're got more space or a 9' (2.8m) ceiling, even better!

We recommend your area have as few windows and reflective surfaces as possible and minimal sunlight​. And if you've only got a smaller space available — contact us! We can investigate how we can accommodate.
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2: The vrCAVE setup
You'll need to decide whether to work with the Vive, Vive Pro, Valve Index, or the Oculus Quest.

Both options have their benefits — feel free to reach out and have a chat with us to find out which best fits your circumstances.

On top of the VR hardware, you'll just need a computer to run the sessions from.

3: Excited guests!
Our experiences support groups up to 4 people at a time. With a quick introduction, they'll get to exploring their virtual environments just as comfortably as if it were a traditional escape room.

And we'll even give you a hand getting them there. We've got marketing materials tailored specifically for the UK all ready to go for you to get the word out that your facility has these incredible new experiences available.
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Get VR Installed in Weeks

Interested? Let's talk. Fill in the form and we'll work with you to discover how best to implement virtual reality in your educational facility.

Contact us now and we'll help you get set up and ready to go for 2021!
​
  • A growing library of diverse VR experiences
  • Perfect for libraries, science centres, and museums
  • Supports groups of 4-6 people — enabled people to experience VR socially, together
  • Simple to set up and maintain
  • We can also start with a demo!

You don't have to just trust that our VR experiences are amazing — we want to show you!

​If you have VR hardware yourself, we'll hook you up directly. But if you don't? Don't worry! We will work to arrange a way for you to see how our VR escape rooms make an excellent addition to any educational facility.
vrCAVE - Experience virtual reality escape rooms

vrCave

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  • Home
  • Games
    • Hospital of Horror
    • Laserbots
    • Space Station Tiberia
    • Depths of Osiris
    • Dragon Tower
    • Time Travel Paradox
  • For Partners
    • Become a Partner
    • Products >
      • For Vive, Vive Pro, and Valve Index
      • For Oculus Quest
    • How it Works
    • Webinars >
      • Best Practices in Educational VR
    • Blog
    • FAQ
    • Book a Demo
  • Locations
  • About Us
  • Contact